
The exact price for Forever should be $5 at best.


The game, although it only costs $20, which is not a price for a game that plays like a mobile game, is too expensive, and for $20-$15, there are better indie games, like Celeste, Hollow Knight, The Binding of Isaac: Rebirth, and even better to buy the previous game, which is better in almost every way, is about $5 cheaper than this.The soundtrack by Ridiculon, while being well done, feels not as good compared to Danny Baranowsky or even Ridiculon's own soundtrack for Super Meat Boy.As was the case in Super Meat Boy, when you had a certain character unlocked, each playable character had any trait that made the gameplay stand out, while Forever barely shows a difference between them, when it comes to other characters' different skill.Theoretically, the reason for the replay value were seeds with randomly generated levels, in fact, players will feel more tired of the control scheme or the game concept they don't like than they will experience levels that even after the seed will causing randomising, the levels look similar. Apparently, the reason is the budget, which was definitely more used for the gameplay and cutscenes. The in-game animations are stiff, including running, climbing, and jumping.False advertising: According to the developers, the game has over 7,200 levels, which is completely a lie.The bosses are horrendously bad and they're all additionally frustrating to defeat, mainly because of the game's nightmarish controls.It all depends on your luck, grind in the case of finding, complete knowledge of the levels in your seed and if the music suddenly begins to distort. The Warp Zones are extremely difficult to find, especially since the game is sprinkled with a random seed that will hide even collectibles in random places.One button is for jumping and punching, and the other is for crouching and punching from the ground. The controls are not only limited to two buttons but also are hopeless overall.The game suffers from a few problems that may not destroy its playability, they are a bit irritating.The problem only affects Asian and Slavic languages. In the settings, when you want to switch the subtitle language, some languages do not have the same font as others.It's a good thing for roguelike games, but absolutely not for platformers. Instead of creative levels, designed entirely by a level designer, the game features randomly generated levels, along with a random seed that can be modified.It's a terrible idea to create a sequel that in terms of gameplay brings to mind mobile games, because not only was the game developed for a long time, but the players who prefer platforming games in which you can move freely may feel cheated, especially fans of the previous game, who waited for this game for a decade.The game features Warp Zone, which differs from the original in that these Warp Zones imitate various games from the Nintendo Entertainment System and Super Nintendo eras. Just like Super Meat Boy, the game has several bosses at your disposal, but in this case, you are allowed to defeat them (when in the previous game you were allowed to avoid their shots or escape from them) in different ways, depending on the location of the event and the tactics of the bosses. Fetus again kidnaps her in a variety of ways. Your main task is to go through the platforming levels, where at the end of the levels you meet the seated Nugget until you don't get close, then Dr.

Throughout the game, you only control two buttons, one that allows you to jump and punch, and another one that allows you to crouch and punch from the ground. Super Meat Boy Forever, unlike the previous games of the series, is an auto-runner with randomly generated levels by the game seed, which can be rearranged, that is visible when you click "New Game".
